Aug 11, 2005, 08:24 PM // 20:24
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#2
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Ascalonian Squire
Join Date: Jun 2005
Guild: Warriors of the Forgotten Land
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Probably a tweaked elementalist.. Not really new i gues..
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Aug 11, 2005, 09:19 PM // 21:19
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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<--- what he said
Also the game is also caster heavy, theres only 2 non-caster classes (warrior and ranger)
I hope they put in a lot more melee/non-caster classes in the next chapters.
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Aug 11, 2005, 09:46 PM // 21:46
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#4
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Sounds like they would make better skills for the existing classes.
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Aug 12, 2005, 03:14 AM // 03:14
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Quote:
Originally Posted by Lampshade
<--- what he said
Also the game is also caster heavy, theres only 2 non-caster classes (warrior and ranger)
I hope they put in a lot more melee/non-caster classes in the next chapters.
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Agreed. Too much magic, not enough true melee.
Quote:
Originally Posted by johnnylange
Sounds like they would make better skills for the existing classes.
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Agreed. You could give these skills to monks, mesmers or elementalists and call them something else. "Spirits that wrap around and confuse" sounds like Illusion magic.
Dress current skills with new animations on them and you could get most of these effects.
Sorry, but I /disagree with this suggestion.
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Aug 12, 2005, 03:35 AM // 03:35
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#6
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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This idea is too unoriginal. Now say if you created a class such as a Pirate or Morphling that would be different. (I just thought of those off the top of my head, and I'm going to suggest them as classes right now as a matter of fact...)
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